

Cars were unable to spin others out, and could not directly impede their progress. All of the competitors' machines behaved in a ghost-like manner, and could be driven through and occupy the same space as others.

When multiple cars were on the track, the game featured no direct interaction between vehicles. Tire wear increased as the races went on, and players would be required to pit for tires at least once during each race to remain competitive.


Gear shifting was also required for three of the cars (and notably for 8 of the 9 levels of the game), and some courses required dozens of gear changes per lap. The circuits were accurately depicted as having both sharp and wide turns, thus requiring players to slow down to certain speeds for corners, instead of most arcade-style games, which allowed players to unrealistically take turns flat-out. Four different cars were offered in the game, however, there were no car set-ups in the game, a feature most frequently associated with racing simulations.Ĭompared to most console racing games of its time, F-1 Hero was much more difficult. It was the first NES racing game to feature an entire field of real-life drivers (although all but Andretti had pseudonyms), and rather accurately depicted the sixteen circuits on the Formula One schedule. Instead of being an arcade-style driving game (such as Rad Racer or Al Unser Jr.'s Turbo Racing), F-1 Hero more closely resembled a simulation-style racing game. It starred American Ind圜ar driver Michael Andretti, and featured the full sixteen-race schedule of the FIA Formula One World Championship circuit (though Andretti himself would only compete in Formula One in the 1993 season).į-1 Hero was unique in that it deviated from most console racing games of its time. Satoru Nakajima F-1 Hero (known in North America as Michael Andretti's World GP) is a video game developed by Human Entertainment released for the Nintendo Entertainment System in 1990.
